![]() ![]() After this, if a hero gains an additional quirk, a random existing quirk will be replaced, denoted by two spiralling arrows next to the new quirk (these arrows may be hovered over to see what quirk got replaced). Quirks may also occur as a result of partaking in stress relief buildings in the Hamlet via the Tavern and Abbey.Ī character can possess a maximum of ten quirks - five positive and five negative. Heroes recruited from the Stage Coach will possess a random set of quirks - at least one positive and one negative.Īdditional quirks, positive and negative, are gained during expeditions by interacting with curios, and after expeditions in the post-expedition screen. Any idle character that does not participate in an activity or join on an expedition will also have their stress level reduced by 5.An Occultist having both the Gambler and Known Cheat quirks, effectively preventing him from benefiting from stress relief facilities until cured in the Sanitarium. ![]() Leaving a hero at these facilities costs gold, and will make them unavailable for the next expedition (sometimes longer if the character goes rogue and chooses to stay on), but will significantly reduce their levels. Returning to the hamlet in Darkest Dungeon will return their levels back down to 100 if they had exceeded that number, though afflictions will remain until that character participates in a recreational activity at the tavern or the abbey. Obviously, this is not ideal, unless you were hoping to thin out your roster a little. At 200 stress, the character will suffer a heart attack and arrive on death’s door. It increases as your party continues deeper into the horrors that wait below, and when it reaches 100, they will may spiral towards madness and gain a negative affliction. Stress is one of the most unique features of Darkest Dungeon. ![]()
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